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Post by gazoinks on May 22, 2009 10:31:39 GMT -5
I was recently playing Soul Calibur IV and realized that the Critical Finish system is kinda stupid. That said, I decided to compile a list of reasons why Final Smashes are better than other ultimate moves. - Not necessarily instant kill: A lot of ultimate moves in games are just powerful attacks that do lots of damage or kill the enemy. Final Smashes are much more varied.
- Doesn't Disrupt the Game Flow: A lot of ultimate moves tend to be movies. The game pauses and it plays this little movie. In SSBB that is not the case. If you dodge a final smash you can keep fighting while the other people are getting hit. Final smashes tend not to be as long either.
- Dodgeable: Many ultimate moves are not dodgeable, final smashes are.
Feel free to discuss, confab, reiterate, etc.
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Post by Dapuffster on May 22, 2009 12:31:18 GMT -5
I'd have to disagree. Final Smashes are overly powerd and they're banned from tournaments while Ultra Moves like in Soul Calibur and Street Figther are not.
Another reason why Final Smashes aren't as good is because you get it by hitting a floating object that will fly in any direction at any speed making it completely random.
Ultramoves are more balanced than Final Smashes. In Street Fighter 4 for example, you can only do your ultra move when the ultra meter goes up. So to get it you have to have taken damage. It makes it balanced because then the winning player or a single player can constently get the ultra move.
Another thing is Final Smashes are very unbalanced because some give instant kill abilities such as Marth's FS, allow you to take off more than 1 stock in an easy way (Wolf & Sonic's FS), some FS's that can be completely avoidable (Jigglypuff & Lucario FS), and others like IC and Peach only rack up damage and only kill at high %.
In street fighter 4, they remain their uniqueness but at the same time deal a realtive amount of damage as any other ultra move.
Its just another thing that goes to show that Nintendo didn't want Brawl to be competitive so they probably could care less if the final smashes are balanced or not.
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bonzai
Advaaaanced MeowMixer
Rising Break!
Posts: 41
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Post by bonzai on May 22, 2009 15:18:31 GMT -5
That statement would be true if the camera didn't focus on him. Sometimes I die without even being hit by it. *loves phantomwings* FS's disrupt balance a tad as well. Well not the FS's themselves persay, but the way the CPU's use them. First of all, you lose the smash ball if your so much as looked at menacingly. Secondly, CPU's will attack human players no matter what stock they have, which is especially annoying when half the match is you running away from Metaknight. Third, they won't let go of it no matter what you do to them. (I manage to kill them before they lose the glow.) All three of these reasons apply to the Dragoon, which is why I don't use it anymore. (At least I play with items tourneyfags) Fighting games don't appeal to me much in general. Heck I only bought Melee because Link was on the front Watch the Zero Punctuation Review of SSBB to find out why,imo, most fighting games suck. I did try Street Fighter Two, but it made no sense to me what so ever. (M. Bison, just no) Brawl is better than other fighting games because of its fighting system. Health bars are idiotic in them, as repeated pokes to the finger is equal to a sign post being driven to the crotch. SSB through all realism out the window, making it comical and better according to my personal bias. In conclusion, Final Smashes brawl better than melee. Anyone trying to undo brawl to make melee is a tourneyphagocyte devouring sane people in a process called phagocytosis, Final Word: I could live without fs eye textures however.
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Post by Zephron on May 22, 2009 15:52:50 GMT -5
I thought the FS eyes were cool. <_<
Personally, If I am playing normally against someone, all items are off. I want to play competitively, and Smash Balls disrupt that. Obviously some characters' FS are 10x better than others, and plus sometimes it gets annoying when people are going for the smash ball and not eachother. This also applies to other items. Plus a lot of normal items are just aggravating and cheap.
If I'm playing for fun / kicks with 4 friends, sure let's have them on. Allows more fun chaos filled play, which is very fun.
That being said, I do think FS are balanced enough. I mean, they based their logic very well. Some characters can get the smashball very easily, and usually their FS is weaker. Usually. Personally I think Sonic and Samus are a bit crap
BTW I don't think we should be arguing about if Melee > Brawl or vice versa. That's a very different subject than at hand, so let's stick to that.
BTW, Dapuffster, in Soul Caliber most of those moves are instant death too, except you dont really miss. You can screw up Marth's FS , in fact you can kill yourself with it. You can kill yourself with a lot of final smashes, in fact. I think that makes it more balanced.
BTW I find it easy to not get hit by Fox / Falco / sometimes Wolf if you just hang onto the edge. Of course I use Samus in FFA's, and she has a very useful tether
I think Nintendo did want it to be less competitive, but I think they did care about the Final Smashes. If people wanted the game to be competitive, just turn the items off. Easy.
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Post by L V L 58 on May 22, 2009 16:35:55 GMT -5
People who make tournament rules are people that cant play the games correctly, thats why they make stupid rules like that. Banning final smashes doesnt make any sense, because in most tournaments you cant use items anyway.
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bonzai
Advaaaanced MeowMixer
Rising Break!
Posts: 41
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Post by bonzai on May 23, 2009 12:53:42 GMT -5
ZephronThey suck when you texture them though.
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Post by Dapuffster on May 23, 2009 15:48:42 GMT -5
(At least I play with items tourneyfags) Okay guys lets try to leave the term "tourneyfag" out of this conversation. I'm a competitive gamer myself so please try to refrain from causing a competitive vs casual player thing. People who make tournament rules are people that cant play the games correctly, thats why they make stupid rules like that. Banning final smashes doesnt make any sense, because in most tournaments you cant use items anyway. No see this is the kind of thing we try to avoid saying before we piss other people off...
BTW, Dapuffster, in Soul Caliber most of those moves are instant death too, except you dont really miss. You can screw up Marth's FS , in fact you can kill yourself with it. You can kill yourself with a lot of final smashes, in fact. I think that makes it more balanced.
BTW I find it easy to not get hit by Fox / Falco / sometimes Wolf if you just hang onto the edge. Of course I use Samus in FFA's, and she has a very useful tether Marth can stop himself from dying by pushing A and he'll stop his FS. Also ledge grabbing against Wolf's FS is usless, he can just fall into and hover on the ledge.
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Post by masamiphoenix on Jun 5, 2009 20:25:24 GMT -5
Okay, I think that the Soul Calibur moves need to be a seperate item from the FS's and standard Ultimate Moves.
I hardly ever play against the computer so I'm not going to rate them according to that, but I love FS's and I love items. Most of the FS's are actually rather balanced. Olimar is almost impossible to avoid (Kirby is the only one who can get through it without being scathed) but isn't likely to kill anybody unless they're unlucky enough to get hit by the rocket itself. Marth or Link have one hit kills, but it's pretty easy to screw up and get absolutely nothing out of it. Characters like Mario and Samus have medium moves. More likely to kill than Olimar, but not garunteed like Marth. At the same time they don't hit everybody but chances are you are going to get at least a little damage off of them.
Ultimate Moves are really dependant on the game. Street Fighter 3, I think did a great job with them. Relatively easy to get, but not that powerful, as opposed to games like Marvel vs Capcom, where they are just way to powerful.
Soul Calibur's moves are worthless. You can only do them if you have the enemy at zero block bar, and most intelligent players will stop blocking to prevent that.
As for the secondary argument, I'm all for items. I think the concept that "no items, final destination only makes the game fair" isn't thinking things out fully. Range characters have a distinct advantage on a board like that, where as more unique or vertical based fighters are at a disadvantage. I think items provide more tactic and thus more skill than no items, although I do acknowledge that removing certain over powered items (final smashes, pokeballs, super stars, etc) might be called for if you're trying to establish pecking order.
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stuff2o
Room temperature
That's STUFF2o to you, Mario!
Posts: 54
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Post by stuff2o on Jul 10, 2009 16:56:02 GMT -5
ZephronThey suck when you texture them though. Why? I don't have any problem with them. Are you using Paint.NET? It really helps.
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