Post by drsusredfish on Aug 1, 2009 1:09:14 GMT -5
If you just feel like geting ideas out on what you would do on a move set just write here. Here is one of my ideas for zelda.
There should be a dark mage Zelda move set. Here is what each move and I mean every move of hers would be and do.
Move list and approximate damage
[glow=red,2,300]
B- Flare [/glow]12dmg
[glow=red,2,300]Down B-Drain[/glow] damage opponent heal Zelda when both are in the bubble +-1 dmg/ .25sec max +-20dmg
[glow=red,2,300]Side B-Stop [/glow]9dmg stop opponent for 3 seconds
[glow=red,2,300]Up B- Teleport[/glow] 11dmg disappear 6dmg reappear sweet spot spike
[glow=red,2,300]A- Magic thrust[/glow] 9dmg
[glow=red,2,300]Down A Tilt-Kick[/glow] 8dmg
[glow=red,2,300]Side A Tilt- Electric wand[/glow] 8dmg to opponent 3dmg to Zelda
[glow=red,2,300]Up A tilt-Blizzard [/glow]13dmg
[glow=red,2,300]Up Smash – Blizzaga [/glow]19-28dmg
[glow=red,2,300]Side Smash- Dark Comet[/glow] 17-26dmg
[glow=red,2,300]Down Smash- Fiery pedestal [/glow]19-23dmg
[glow=red,2,300]Nair- Spinning magic[/glow] 6-12dmg
[glow=red,2,300]Fair- Drain kick[/glow] 4dmg sweet spot 15dmg and heals Zelda 15%
[glow=red,2,300] Bair- Lightning Kick [/glow](same)
[glow=red,2,300]Uair- Thundara[/glow] 14dmg
[glow=red,2,300]
Dair- Gravity Push[/glow] 8dmg sweet spot spike 16dmg
All grabs are the same
[glow=red,2,300]Neutral B-Flare [/glow]mid air fire bomb trap that stays in the air it would work like snakes land mine except it could float in mid air and she can set two when touched it explodes has a little knock back but can’t kill easily.
[glow=red,2,300]Down B-Drain [/glow]could be a draining bubble that heals Zelda as long as an opponent is in it with her and the opponent gains damage as long as they are in the bubble with her and she can only hold it for 4 seconds and it leaves her open when it stops .
[glow=red,2,300]Side B-Stop[/glow]could be a time freeze that makes the opponent pause where ever they are mid air under whatever but the move will have three zones that hits the opponent and those zones are forward about three bowser's away, 45 degrees above her head two bowser’s away and below her one bowser away. The move will have about the same star up time as dens fire but the area which it hits will be instant and can’t adjust.
[glow=red,2,300]Up B-Teleport [/glow]will teleport but disappearing will have foxes reflector affects and reappearing will have a heavy gravity affect (Like a reversed MrG&W Uair) on characters and spike on the sweet spot.
[glow=red,2,300]Neutral A-Magic Thrust[/glow] would be the same.
[glow=red,2,300]Up A tilt-Blizzard[/glow] summons ice magic that cascades down toward Zelda instantly from about one bowser above her.
[glow=red,2,300]Up smash -Blizzaga[/glow] summons a delayed ice cascade that has killing power. the move has will start, finish, and charge at about the same rate as her regular up smash but it will take five seconds for the ice magic to do damage, but Zelda can fight as she normally would during that five second wait time so she could up smash then grab an opponent and throw them into it when the magic activates.
[glow=red,2,300]Side A Tilt-Lightning Wand [/glow]brings out a lightning wand (Like Mario’s Flame sword side tilt) but the animation will be like a tilt attack with Lips Stick.
Side Smash unleashes a ball of dark energy like a super scope shot and can be aimed forward or at a 45 degree angle upward.
[glow=red,2,300]Down A tilt-Kick[/glow] is the same except a trip is replaced with being buried, like Dk’s side B
[glow=red,2,300]Down Smash-Firey Pedastol[/glow]explodes and propels Zelda upward where she can then perform her air moves but the down smash initiation will be slow.
[glow=red,2,300]Nair-Magic spin [/glow]would be the same
[glow=red,2,300]Uair-Thundara [/glow]would shoot a lightning bolt upwards at about the same speed as her normal uair move deflects opponents side ways
[glow=red,2,300]Fair-Drain Kick[/glow] would be the same but instead of the lightning kick sweet spot the sweet spot will have the same drain affect as her down B and moderate knockback.
[glow=red,2,300]Bair-Lightning Kick[/glow] Same
[glow=red,2,300]Dair-Gravity push [/glow]would have the animation of an item thrown down ward and have a damaging heavy gravity affect (Like a reversed MrG&W Uair) that can spike on the sweet spot.
[glow=red,2,300]All her grabs are the same[/glow]
[glow=red,2,300]Run and jump style[/glow] Zelda will run slightly slower than jigglypuff and she should float in the air like samus. Her moves should be a little slow but strong. she must concentrate on fighting the opponent from a distance like a dark mage does.
Thats all her moves, besides taunts, and what they would do i don't know all the animations that could be used but all the stuff i mentioned above might be doable. Now its your turn what are some of your ideas.
There should be a dark mage Zelda move set. Here is what each move and I mean every move of hers would be and do.
Move list and approximate damage
[glow=red,2,300]
B- Flare [/glow]12dmg
[glow=red,2,300]Down B-Drain[/glow] damage opponent heal Zelda when both are in the bubble +-1 dmg/ .25sec max +-20dmg
[glow=red,2,300]Side B-Stop [/glow]9dmg stop opponent for 3 seconds
[glow=red,2,300]Up B- Teleport[/glow] 11dmg disappear 6dmg reappear sweet spot spike
[glow=red,2,300]A- Magic thrust[/glow] 9dmg
[glow=red,2,300]Down A Tilt-Kick[/glow] 8dmg
[glow=red,2,300]Side A Tilt- Electric wand[/glow] 8dmg to opponent 3dmg to Zelda
[glow=red,2,300]Up A tilt-Blizzard [/glow]13dmg
[glow=red,2,300]Up Smash – Blizzaga [/glow]19-28dmg
[glow=red,2,300]Side Smash- Dark Comet[/glow] 17-26dmg
[glow=red,2,300]Down Smash- Fiery pedestal [/glow]19-23dmg
[glow=red,2,300]Nair- Spinning magic[/glow] 6-12dmg
[glow=red,2,300]Fair- Drain kick[/glow] 4dmg sweet spot 15dmg and heals Zelda 15%
[glow=red,2,300] Bair- Lightning Kick [/glow](same)
[glow=red,2,300]Uair- Thundara[/glow] 14dmg
[glow=red,2,300]
Dair- Gravity Push[/glow] 8dmg sweet spot spike 16dmg
All grabs are the same
[glow=red,2,300]Neutral B-Flare [/glow]mid air fire bomb trap that stays in the air it would work like snakes land mine except it could float in mid air and she can set two when touched it explodes has a little knock back but can’t kill easily.
[glow=red,2,300]Down B-Drain [/glow]could be a draining bubble that heals Zelda as long as an opponent is in it with her and the opponent gains damage as long as they are in the bubble with her and she can only hold it for 4 seconds and it leaves her open when it stops .
[glow=red,2,300]Side B-Stop[/glow]could be a time freeze that makes the opponent pause where ever they are mid air under whatever but the move will have three zones that hits the opponent and those zones are forward about three bowser's away, 45 degrees above her head two bowser’s away and below her one bowser away. The move will have about the same star up time as dens fire but the area which it hits will be instant and can’t adjust.
[glow=red,2,300]Up B-Teleport [/glow]will teleport but disappearing will have foxes reflector affects and reappearing will have a heavy gravity affect (Like a reversed MrG&W Uair) on characters and spike on the sweet spot.
[glow=red,2,300]Neutral A-Magic Thrust[/glow] would be the same.
[glow=red,2,300]Up A tilt-Blizzard[/glow] summons ice magic that cascades down toward Zelda instantly from about one bowser above her.
[glow=red,2,300]Up smash -Blizzaga[/glow] summons a delayed ice cascade that has killing power. the move has will start, finish, and charge at about the same rate as her regular up smash but it will take five seconds for the ice magic to do damage, but Zelda can fight as she normally would during that five second wait time so she could up smash then grab an opponent and throw them into it when the magic activates.
[glow=red,2,300]Side A Tilt-Lightning Wand [/glow]brings out a lightning wand (Like Mario’s Flame sword side tilt) but the animation will be like a tilt attack with Lips Stick.
Side Smash unleashes a ball of dark energy like a super scope shot and can be aimed forward or at a 45 degree angle upward.
[glow=red,2,300]Down A tilt-Kick[/glow] is the same except a trip is replaced with being buried, like Dk’s side B
[glow=red,2,300]Down Smash-Firey Pedastol[/glow]explodes and propels Zelda upward where she can then perform her air moves but the down smash initiation will be slow.
[glow=red,2,300]Nair-Magic spin [/glow]would be the same
[glow=red,2,300]Uair-Thundara [/glow]would shoot a lightning bolt upwards at about the same speed as her normal uair move deflects opponents side ways
[glow=red,2,300]Fair-Drain Kick[/glow] would be the same but instead of the lightning kick sweet spot the sweet spot will have the same drain affect as her down B and moderate knockback.
[glow=red,2,300]Bair-Lightning Kick[/glow] Same
[glow=red,2,300]Dair-Gravity push [/glow]would have the animation of an item thrown down ward and have a damaging heavy gravity affect (Like a reversed MrG&W Uair) that can spike on the sweet spot.
[glow=red,2,300]All her grabs are the same[/glow]
[glow=red,2,300]Run and jump style[/glow] Zelda will run slightly slower than jigglypuff and she should float in the air like samus. Her moves should be a little slow but strong. she must concentrate on fighting the opponent from a distance like a dark mage does.
Thats all her moves, besides taunts, and what they would do i don't know all the animations that could be used but all the stuff i mentioned above might be doable. Now its your turn what are some of your ideas.