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Post by gazoinks on Jul 16, 2009 6:25:36 GMT -5
I'm curious about what codes people use along with their file replacer, so post 'em here! I use: - File Replacer 3.5
- Longer Replays
- Unrestricted Pause Camera
- Colored Shields
- ZSS and Sheik in Random
- Start Match With 1 Player
- Alloy-Style Respawn
- Multiplayer With Anyone
- CPU Default Level Modifier (set to 9)
- Pick Any Color (allows you to select a costume even if it's already selected)
- Regular Zelda Icon
- Zelda/Sheik ZSS/Samus CSS Fixes
- Giga and Company CSS Fixes
- Custom CSS v3
- Custom Random v1
- Independent Pokemon Engine
- Giga And Company Engine
- Alloys Don't Crash And Others Don't Wreck My Music
- Alloy Victory/Loss Poses
- 1-Team Matches
- Default Settings Mod (Time, 2 min., Score Display on)
- Don't FastFall With C-Stick
- More than 1,000 Stages/Photos/Replays
- Stage Editor-Place Anywhere
- Stage Editor-Unlimited Parts
- Melee Air Dodge
- No Tripping
- Smash Ball Activator
- Infinite Smash Balls
- Use Ganondorf's Sword (DTaunt Activated)
- Prop Hack
- Prop Hack Index (Ganondorf's Sword)
- Set Respawn Point To Spawn Point (Does this create trouble on moving stages?)
- No Limit On Master Pieces (Not that I ever play them)
- Train Alone
- No Stale Moves With Fresh Bonus
- Hold L For Level Freeze
- Multiuse Icarus Wings (Pit can use his wings multiple times, but the amount of time degrades on a cumulative scale)
- Glide Stop
EDIT: Added some CSS related stuff.
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Post by josegallardo89 on Jul 16, 2009 17:47:03 GMT -5
I always have these on, even when I try out new codes. Never had any problems: - File Patcher 3.5
- Allow Replays Longer Than Three Minutes
- Unrestricted pause camera
- Unrestricted Replay Camera
- Start Match With 1 Player
- All Players Can Be On The Same Team
- Tags on Replay (15 line version)
- No HUD
- No Offscreen Indicators
- No Shield Bubbles
- Alloy Style Respawn
And I'm thinking of adding the No Closeups code as well, but zooming is pretty dynamic and adds action to the Brawl.
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Post by gazoinks on Jul 16, 2009 20:42:54 GMT -5
Ooh, where can I find the codes for Start Match For 1 Player and All Players Can Be On The Same Team?
Also, what's alloy-style respawn?
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Post by josegallardo89 on Jul 16, 2009 22:34:43 GMT -5
Start Match With 1 Player [Spunit262] 0468D420 2C060001 As for the re-spawn thing, its better if you look at it: Skip to 1:00 of this video -www.youtube.com/watch?v=G93RUa8fa_kNotice how when someone re-spawns, they do it instantly in the middle of the stage, instead of coming from above. Like the alloys in multiman brawl. Here's the code in case you want it: Alloy Style Respawn [Phantom Wings] 0487DEC4 60000000
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Post by gazoinks on Jul 17, 2009 6:30:45 GMT -5
Oh, cool, thanks. What about All Players Can Be On Same Team?
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Post by Jack H. on Jul 17, 2009 8:41:01 GMT -5
Oh YEAH - I like this thread, and where it's going. I've been too lazy to add any sort of codes until now (besides textures & songs of course) - but now... I start anew! Does anyone have a code to make the default settings a stock battle with 3 lives? Also, here's my slowly-coming-along setup: - Unlimited Stage Builder Objects
- Allow Stage Builder Overlapping
- Unrestricted Pause Camera
- Alloy Style Respawn
- Default CPU Level Modifier (Made them Level 9 by default)
- No Tripping
- Aggressive AT's and Pokeballs (Spawn from pokeball instantly after hitting ground, and immediately attacks)
- Default Settings Modifier (3 stock, 8 minutes)
- Regular Zelda Icon (separates Sheik and Zelda as two separate icons on the CSS.
- CSS fixes for Samus/ZSS and Zelda/Sheik (fixes above code for no freezing)
- Independent Pokemon Engine (Seporate Icons Fix for Pokemon)
- CSS fixes for Giga and Company (fixes above for freezing.)
- Custom CSS V3 (Mods the Character Selection Screen. Zelda/Sheik/Samus/ZSS/Pokemon are all separated.
- Colored Shields (It colors your shield. ¬_¬
- Custom Random V1 (Since my Custom CSS V3 code puts the random button in the middle of the screen, this code is needed for compatibility reasons).
EDIT: Added a bunch.
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Post by gazoinks on Jul 17, 2009 8:55:44 GMT -5
Oh yeah, the aggressive code is great fun. I was using that for a while. Ooh, good idea alert! Do a 1 player match with aggressive AT's and Pokeballs and see how long you can survive.
EDIT: Added Multiplayer With Anyone and No Stale Moves.
EDIT2: Added CPU Default Level Modifier (set to 9) and Pick Any Color (allows you to pick a costume even if someone else is using it. Does anyone know if this might cause freezing with textures?)
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Post by Jack H. on Jul 17, 2009 10:01:28 GMT -5
Oh yeah, the aggressive code is great fun. I was using that for a while. Ooh, good idea alert! Do a 1 player match with aggressive AT's and Pokeballs and see how long you can survive. EDIT: Added Multiplayer With Anyone and No Stale Moves. EDIT2: Added CPU Default Level Modifier (set to 9) and Pick Any Color (allows you to pick a costume even if someone else is using it. Does anyone know if this might cause freezing with textures?) This does NOT hurt textures at all. You can have everyone be Playboy Luigi, and nothing would happen. It's reading multiple "custom" costumes just as it would multiple "real" costumes. Also, what's the no stale moves code do?
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Post by gazoinks on Jul 17, 2009 10:03:33 GMT -5
If by nothing happening you mean besides my eyes burning out, then ok. The No Stale Moves code makes it so your moves don't get weaker if you use them repeatedly.
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Post by Jack H. on Jul 17, 2009 10:07:30 GMT -5
[/img] The No Stale Moves code makes it so your moves don't get weaker if you use them repeatedly.[/quote] Crap, that sounds awesome! Problem is, my friend mains Snake, and he's a ftilt spammer. (21% damage per usage) So forget it. ¬_¬
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